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Sling Star
Platform
PC / Mobile
Size of Team
3
Role
Programmer
Engine
Unity 2D
Production Time
48 hours
Jam Theme
Revolutions
Overview
This project was created as part of the Abertay Game Development Society week 7 game jam.
I worked on this project with Daniel Gillot (designer & sound) and William Gower (artist, music)
The goal of the game is to launch your planets into black holes within a time limit while avoiding any obstacles (meteors, asteroids, satellites)
My role as the programmer was to create the controller for launching planets, limiting the range of pulling the planet, ensuring the game worked on both mobile and PC and handling all collisions, as the only one on the team with significant Unity experience I was also responsible for implementing all the assets into the game.
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