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Sling Star

Platform

PC / Mobile

Size of Team

3

Role

Programmer

Engine

Unity 2D

Production Time

48 hours

Jam Theme

Revolutions

Overview

This project was created as part of the Abertay Game Development Society week 7 game jam.

I worked on this project with Daniel Gillot (designer & sound) and William Gower (artist, music)

The goal of the game is to launch your planets into black holes within a time limit while  avoiding any obstacles (meteors, asteroids, satellites) 

My role as the programmer was to create the controller for launching planets, limiting the range of pulling the planet, ensuring the game worked on both mobile and PC and handling all collisions, as the only one on the team with significant Unity experience I was also responsible for implementing all the assets into the game.

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